I've heard a lot of good things about blueprints in regards to rapid prototyping. I've always wanted to dive in to BPs but never really had the time. But now I'll make an effort and actually find time to do it. I've just started with UE4, so I am trying to get my bearings on the engine and blueprints in particular. Right now I wanna figure out how they work and what they are capable of.
This blog will mainly be a chronicle of my progress, I'll update it now and then, mainly to incentivise me to keep it up, plus I want an archive where I can go back and look at the progress. Nothing motivates me more than measurable progress. Plus I have an awesome friend who is tutoring me, he's been immeasurably helpful.
Anyways, here is my first blueprint. Simple stuff.
Player walks in to a collision box, it plays a sound and changes the light to a random color. When the player exits it again changes the light to a random color
This blog will mainly be a chronicle of my progress, I'll update it now and then, mainly to incentivise me to keep it up, plus I want an archive where I can go back and look at the progress. Nothing motivates me more than measurable progress. Plus I have an awesome friend who is tutoring me, he's been immeasurably helpful.
Anyways, here is my first blueprint. Simple stuff.
Player walks in to a collision box, it plays a sound and changes the light to a random color. When the player exits it again changes the light to a random color