Aydin Afzoud
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Taking on cascade

31/8/2018

 
My good friend gave me a material/cascade primer, so I will now attempt to create a few effects. However he restricted me to use basic shapes and materials to begin with. I also have a restriction on what functions to use in Cascade. I think that's a great idea since it makes me focus on the movement and the effect itself instead of flashy eye candy. Looking forward to familiarize myself with cascade and upload the results. This is a completely uncharted territory for me. These are the shapes I will use. 
Picture

Speed-boost powerup BP exercise

12/8/2018

 
I did a quick exercise in BP communication off a tutorial i found you YouTube... In this example, the Powerup BP communicates with the PL BP and temporarily changes PL speed. It works, but I think a better way is to to have all available powerup-effects (such as speed/jumpHeight/Health/etc.) in the PL BP and have the power-ups send events to the PL BP instead of having the logic in the powerup BPs themselves.
I'll set up a system like that next!
Picture

BP quickshot

9/8/2018

 
Been ironing out Pac-Man bugs. And I also did the flaming chair BP quickshot, because why not?

    Blog

    The blog of Aydin Afzoud, Senior Game Designer at MachineGames. 

    I upload stuff every now and then, mainly to keep a record. 
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    My opinions are my own and not those of my employer. 


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