I'm continuing with the C# course and this time it's a moon lander type game. Things are developing nicely with PL controls, collision detection, win/lose conditions, level progression/loading, state machines etc. Code-wise I must say that things are really starting to click, and the feeling when you are deviating from the course to write your own code and systems, and seeing it actually work as intended is a very satisfying feeling. I now see why some of my friends stay up all night coding - the feeling when thing work as intended is very rewarding.
I completed the Terminal Hacker game. It was a very big learning experience, and my knowledge in Blueprints really helped me out when it came to variables, arrays, "custom actions" etc. Gonna keep going with the next project in the course! Here's the simple game in action:
The C# course is coming along nicely. Now it's time to make a Terminal Hacker game.
The game has a menu system that PL can navigate
PL gets to choose a list of a targets with increasing difficulty
PL then gets to guess different passwords, and gets presented with hints that are scrambled versions of of the correct password.
PL wins if they guess the right password. PL loses if they fail to guess he password too many times.
The blog of Aydin Afzoud, Senior Game Designer at MachineGames.