Not as advanced as the original Pac-Man AIs but I'm not making a replica of that game, just learning Unreal 4.
Implemented a simple AI that wanders around the maze, killing the player on overlap. Not as advanced as the original Pac-Man AIs but I'm not making a replica of that game, just learning Unreal 4. Implemented:
Effects look like crap, but that's because they are butchered versions of the Infinity Blade effects. When I've learned Cascade I'll replace them with something better. First functionality then polish! Continuing the course, and thus continuing the Pac-Man project.
We have a full level, materials, enemies, audio, pellets, power-pellets and lots of component blueprints.
Time to implement some game logic. I keep going at it with blueprints and UE4... To get more skills and become even more familiar with UE I've enrolled in a course, the point of which is to work with different aspects of Unreal 4 and to create a simple arcade game. So that's my goal now: Pac-Man from scratch. Complete with AIs, HUD, Top Scores, Load/Save games, effects etc.... I'l chronicle how it goes. The playing field is starting to take shape
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BlogThe blog of Aydin Afzoud, Senior Game Designer at MachineGames. Archives
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