Aydin Afzoud
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Aydin logo 03

27/1/2019

 
Threw together a logo since I had tired of the old one!
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Learning C#: Rocket Lander progress

21/1/2019

 
Alright, the C# course is coming along nicely. All base mechanics for rocket lander are in, including debugs and cheats to assist development. All I need to do now is to make some good levels. I have stuck to these test-levels because I wanted to focus on coding and game mechanics. But since the game mechanics are more or less complete - it's time to put this on the shelf and proceed with the next project which is a StarFox-type rail shooter. I'll update the blog when I have made some for this game. 

Learning C#: Rocket Lander

19/1/2019

 
I'm continuing with the C# course and this time it's a moon lander type game. Things are developing nicely with PL controls, collision detection, win/lose conditions, level progression/loading, state machines etc. Code-wise I must say that things are really starting to click, and the feeling when you are deviating from the course to write your own code and systems, and seeing it actually work as intended is a very satisfying feeling. I now see why some of my friends stay up all night coding - the feeling when thing work as intended is very rewarding.
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Pixel Art Effect: Oil Fire

16/1/2019

 
I made an oil fire, but forgot to upload it to the blog. So here it is!
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Learning C#: Terminal Hacker is complete!

5/1/2019

 
I completed the Terminal Hacker game. It was a very big learning experience, and my knowledge in Blueprints really helped me out when it came to variables, arrays, "custom actions" etc. Gonna keep going with the next project in the course! Here's the simple game in action:

Learning C#: Terminal Hacker

3/1/2019

 
The C# course is coming along nicely. Now it's time to make a Terminal Hacker game. 
The game has a menu system that PL can navigate
PL gets to choose a list of a targets with increasing difficulty
PL then gets to guess different passwords, and gets presented with hints that are scrambled versions of of the correct password. 
PL wins if they guess the right password. PL loses if they fail to guess he password too many times. 
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    Blog

    The blog of Aydin Afzoud, Senior Game Designer at MachineGames. 

    I upload stuff every now and then, mainly to keep a record. 
    ​
    My opinions are my own and not those of my employer. 


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