Aydin Afzoud
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Pac-Man progress part 6, a proper game

29/7/2018

 
Been making a lot of progress with the course and the Pac-Man game. We now have a proper working game with win and lose conditions! Additions include
  • AI
    • New navmesh for AIs to prevent them from cutting corners
    • Hunter-type AI that tries to eat player
    • Ambush/Wanderer type AI that wanders around
    • Spawning in AIs and deploying AIs after they have been eaten by PL
  • Music
    • Start and reset conditions for music
  • HUD
    • We have a HUD!
    • Intro animation
    • Lives counter + animations
    • Score counter + animations
Plus some various bugfixes. For some reason the game did not take the powerpellets into consideration when counting the amount of pellets in the level on Event Start. I figured it was due to the pellets and the power pellets were counted on different points in the initial sequence node, I rearranged the nodes into the same sequence like so, and it worked: 
Picture
 And here's a demo of the game so far. Still got some distance to go though

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    Blog

    The blog of Aydin Afzoud, Senior Game Designer at MachineGames. 

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