Long time no see! I have been busy with game development as we wrapped up and released Wolfenstein: Youngblood. And after some much needed vacation I am back. And now I am poking around a bit in blender!
My first attempt at blender was 10 years ago when I was struck by the steep learning curve, unintuitive input (right click to select, what?) and brutal UI. So like many others I just wrote it off as a bloated, undirected, esoteric opensource project, and I moved on to Autodesk 3D Studio Max... Fast forward a decade and the Blender community have released Blender 2.8. There is much buzz about this release, and a lot of big industry actors have thrown their weight behind it. I downloaded it, and I got to say that I am very impressed by it! Totally new UI, visible tools instead of complex undocumented shortcuts, normal inputs, and a real-time viewport. It's a powerful tool that has a lot of potential.
Right now it seems like biggest driving factor in blender development is animation and compositing, and the modelling side is lacking a bit in comparison, but I hope that the attention of gamedev giants such as Epic and Ubisoft nudges the development in a direction where Blender can become the one-stop shop for all gamedev 3D needs.
Check it out
My first attempt at blender was 10 years ago when I was struck by the steep learning curve, unintuitive input (right click to select, what?) and brutal UI. So like many others I just wrote it off as a bloated, undirected, esoteric opensource project, and I moved on to Autodesk 3D Studio Max... Fast forward a decade and the Blender community have released Blender 2.8. There is much buzz about this release, and a lot of big industry actors have thrown their weight behind it. I downloaded it, and I got to say that I am very impressed by it! Totally new UI, visible tools instead of complex undocumented shortcuts, normal inputs, and a real-time viewport. It's a powerful tool that has a lot of potential.
Right now it seems like biggest driving factor in blender development is animation and compositing, and the modelling side is lacking a bit in comparison, but I hope that the attention of gamedev giants such as Epic and Ubisoft nudges the development in a direction where Blender can become the one-stop shop for all gamedev 3D needs.
Check it out