Aydin Afzoud
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Defusable landmine blueprint

26/6/2018

 
Been poking around with blueprints a bit more, this one is a bit more advanced than the first one. 
It's a landmine that behaves like so:
  • if PL approaches the danger zone it checks if mine checks if it's armed
    • if so: warning lights turn on and warning beep is played.
  • If PL keeps walking into the kill zone it explodes, applying a force around it, spawns effects, sounds and destroys everything except some lingering smoke which is destroyed later.
  • If PL presses Z while in the danger zone, it checks if the mine is armed
    • If so: the mine is defused, a sound is played, light turns green and a lingering smoke effect is played for a few seconds. The mine becomes harmless.
This was a fun little project! Learned a lot, especially in regards to variables, branches and manipulating effects and sounds that are not part components of the specific blueprint. The graph is a bit messy though, gonna clean that up later when I recreate it. I wanna go over everything again just to cement it. 

​Twas fun! Might try a bouncing betty next time. 

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    Blog

    The blog of Aydin Afzoud, Senior Game Designer at MachineGames. 

    I upload stuff every now and then, mainly to keep a record. 
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