Been poking around with blueprints a bit more, this one is a bit more advanced than the first one.
It's a landmine that behaves like so:
Twas fun! Might try a bouncing betty next time.
It's a landmine that behaves like so:
- if PL approaches the danger zone it checks if mine checks if it's armed
- if so: warning lights turn on and warning beep is played.
- if so: warning lights turn on and warning beep is played.
- If PL keeps walking into the kill zone it explodes, applying a force around it, spawns effects, sounds and destroys everything except some lingering smoke which is destroyed later.
- If PL presses Z while in the danger zone, it checks if the mine is armed
- If so: the mine is defused, a sound is played, light turns green and a lingering smoke effect is played for a few seconds. The mine becomes harmless.
Twas fun! Might try a bouncing betty next time.