I re-created the grenade explosion, using some stuff I learned while making the bullet impact. Screen algnment: PSA velocity is pretty useful for creating sparks and real sharp shrapnel. I also realized that I thought I could not use size over life for the bullet impact, but that was just me being silly. So I need to revisit that too.
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BlogThe blog of Aydin Afzoud, Senior Game Designer at MachineGames. Archives
January 2021
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