Aydin Afzoud
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Cascade part 03: Grenade explosion again

14/9/2018

 
I re-created the grenade explosion, using some stuff I learned while making the bullet impact. Screen algnment: PSA velocity is pretty useful for creating sparks and real sharp shrapnel. I also realized that I thought I could not use size over life for the bullet impact, but that was just me being silly. So I need to revisit that too. 

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    Blog

    The blog of Aydin Afzoud, Senior Game Designer at MachineGames. 

    I upload stuff every now and then, mainly to keep a record. 
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