I've been attending Devcom 19, it's been two days jam packed with talks and show cases. On Monday we also had a panel moderated by Dean Takahashi where we talked about the design challenges in Wolfenstein Youngblood when going from a linear single player experience to a more open co-op structure.
The panel went really well with some really good questions from the crowd. It's always fun to connect with fellow developers and share experiences! Today it's time to check out Gamescom before hopping on a flight back to Sweden.
The panel went really well with some really good questions from the crowd. It's always fun to connect with fellow developers and share experiences! Today it's time to check out Gamescom before hopping on a flight back to Sweden.