Another mine blueprint, this time a lot cleaner than the last one. Plus there is a little gameplay element. A friend of mine suggested I'd recreate the mines from Abe's Odyssey, so I did. The mine cycles through an active/inactive state based on PL proximity, and then cycles between an armed-non-defusable and an armed-defusable state. If the player does the correct input at the right time the mine is defused and rendered harmless. It was a fun exercise! Learned a lot more about using variables, as there was a lot of things that needed to be checked at each state.
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BlogThe blog of Aydin Afzoud, Senior Game Designer at MachineGames. Archives
January 2021
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